Version 2.0 · iPhone & Android

Frigolitslalom 2.0

Tilt. Race. Come back for more.

A marble, a floating board and a race against the clock. Version 2 brings the same hands-on challenge to iPhone and Android — with shared records, weekly cups and four seasons of competition.

Version 2.0 is out now for iOS and Android. Download free and discover Cup Mode, with weekly cups and four seasons of competition.

Download on the App Store →
Get it on Google Play →

81

tracks to master

3

tracks in every weekly cup

4

seasons every year

A closer look at version 2

Classic runs, tougher tracks and a fresh weekly challenge. These are the new game screens; Cup standings show example data.

Your next personal best starts here.

Classic. Always free.

81 tracks across nine levels. Tilt your phone through every gate, beat your personal best and chase the world-record pace line.

Play without an account, choose Normal or Slow speed, and make it yours with ten ball colours. No advertising.

A new cup every week.

Three tracks. Three attempts per track. Your best times add up to one result.

One track from levels 1–3, one from 4–6 and one from 7–9 keeps each cup varied. Cup Mode is an optional one-time purchase, with no subscription.

Four seasons. Keep climbing.

Your eight best weekly results count toward the season standings. There are four seasons every year, giving you a fresh start and a reason to return.

Sign in with Apple or Google and compete on shared iOS and Android leaderboards, globally or by country.

How Cup Mode works

What’s new in Frigolitslalom 2.0

Classic — free to play

Race through 81 tracks across nine levels. Pass every gate in order, improve your personal best and chase the world-record pace line. Higher levels add more gates and a tougher challenge.

  • Responsive tilt controls, with Normal and Slow speed settings.
  • Personal-record (PR) and world-record (WR) pace lines.
  • Ten ball colors and High or Low graphics settings.
  • Music by RoyadOr. No advertising.

One leaderboard for iOS and Android

Sign in with Apple or Google to submit your times and compete on shared leaderboards. Browse by level, track or country, with flags beside player names. You can also play Classic without an account.

Cup Mode — optional one-time purchase

A new cup opens every week. Everyone gets the same three tracks, in the same order: one from levels 1–3, one from levels 4–6 and one from levels 7–9. All Cup races use Normal speed.

Take up to three attempts per track. Your best time on each track counts toward your total; the lowest total wins. If you fall off, the clock pauses. Tap to start the countdown, then restart the track with all gates reset and your accumulated attempt time retained.

Weekly results and seasons

Earn points for your weekly placing. There are four seasons each year, named Season 2026-1, Season 2026-2 and so on. Your eight best weekly results count toward the season points total. Weekly standings show the leader’s time and each player’s gap, and you can browse previous weeks and compare weekly and season wins.

Weekly deadlines use UTC. You need an account and an internet connection to start a cup and submit the final result before the deadline. Between those steps, racing works locally. Pause and continue on the same device, and keep the app and its data until your result is submitted: unfinished Cup progress cannot be transferred or recovered after deletion.

Support and privacy

Need a hand? Visit Support. Read our privacy policy or find out how to delete your account.

From a homemade board to a mobile game

Background

Back in the 80s as a young teenager I was really into board games and playing with my friends. I also invented and created some simple games myself, some better than the others. But the one game that really stood out and was super fun to play was Frigolitslalom. 

This was during the time when the legendary ski racer Ingemar Stenmark was competing and me and my family watched all his races. I had posters of Ingemar on the walls in my room and was a really big fan of the alpine sports. I can’t remember exactly when I got the idea for Frigolitslalom but it was during this time.

When playing the game with my friends we always played as real skiers like Pirmin Zurbriggen, Steve and Phil Mahre, Alberto Tomba, Piero Gros and all the other legends of the time. I remember how nervous we were when one of us was Ingemar and we needed a really good run for him to win.

I’ve also been playing the original Frigolitslalom in recent years. Me and some of my childhood friends still meet up over a weekend and play games together and most of the times Frigolitslalom is on the list of games we play. 

The digital version

After developing my first mobile game, Space Exposures, I started thinking about what to make next. In the autumn of 2024, I began experimenting with a mobile version of Frigolitslalom. Tilting a phone to control the ball felt surprisingly close to playing with the real board.

I designed the original 3D graphics in Blender and built the first iOS version in Xcode. Much of the work went into the ball physics: how quickly it rolls and how it responds when you change direction. Global leaderboards added the friendly competition that had always been part of the original game.

For version 2.0, the game has been rebuilt in Godot for both iOS and Android, with the same focus on responsive tilt controls and the feel of the original board. The early prototype and development images on this page show how it began.

Early Frigolitslalom physics prototype
Frigolitslalom game development environment

Original iOS gameplay

This video shows the original version.

Updates and changelog

Updates and changelog

Version 2.0 — out now on iOS and Android

4 November 2026

Version 2.0 brings Frigolitslalom to iOS and Android with shared leaderboards, Apple and Google sign-in, and an optional one-time Cup Mode purchase. Weekly three-track cups, season standings and player statistics add new ways to compete. High and Low graphics settings, improved gate detection and updated record pace lines are also included.

Available now on the App Store and Google Play.

Version 1.3

27 May 2026 — original iOS version

Version 1.3 introduced global leaderboards and Sign in with Apple for submitting records. Guest play remained available with times saved locally.

A world-record pace line joined the personal-record line, alongside bug fixes and performance improvements.

See you on the slopes.